Kurgan wrote:It would be a little surprising, but Zargon purposely moving invisibly the monsters into the corners and shadows to avoid being seen would seem to benefit the heroes more than harm them in several cases since none of the monsters in this quest have ranged attacks of any kind even if they could see through the darkness and this would let the heroes search more. Whouldn't be placed until a Hero moved one square into the room, and the Zombie wouldn't be placed until a Hero moved to the end of the blocked double square marker three squares away (LoS not blocked.) A hero outside of the Tomb room would only see the Mummy and outside of the secret door room the Hero would only see the nearest Skeleton. Count squares, not rows.Ĭontinuing on with your examples, the Sleletons of the northernmost room The other monsters will NOT be seen as they are four or five squares away. The hero will see the Zombie straight ahead as it is three squares away.
When a hero moves one square into the room, you are only partially correct. Standing outside of Room B, you are correct that a Hero can't see the monsters. The hero standing at the open door might not see the last row of monsters in the Tomb room, or the last row of monsters in the "secret door" room between C & D, but that's about it. Following the same logic as I approach the northernmost room from the west, as I stand adjacent to the open door I can see all the skeletons, but not the Zombie (unless he moves), until I step one square inside the room, now I can see all of them. So if I'm standing in the southern doorway, adjacent to the door for Room "B" then I can't see any monsters, right? But if I set one foot inside, I can now see all those undead monsters even if they haven't moved at all. But let's just assume for the sake of argument they mean it to apply to rooms as well.
Hero movement would seem to be what reveals monsters, and those monsters can't do anything (except defend from attacks made against them) until it's Zargon's turn. Or are we saying as soon as a hero "sees" a monster that was formerly "hidden", that monster moves forward out of the darkness and attacks the Hero (like a Wandering Monster)? That would be pretty exciting (and challenging) as a mechanic, but I'm not sure that's what this quest is actually giving us. I mean, we're not saying that monsters can move except on Zargon's turn, right? So apart from a slight delay in revealing monsters, I don't see the real game-changer here (although the traps become more difficult, requiring more caution and time spent by heroes searching for them). otherwise as he moves closer the monsters become visible. Seeing more monsters also wouldn't be much of an issue since a Hero with ranged ability can simply move until he sees ANY monsters and attack them that way. The problem I see is that once they step inside the room, they will be able to see the other monsters, and since Backtracking isn't forbidden in the NA rules (upon which the Remake is directly based), a hero could step in and then step back.